In a consultation recently conducted in Somalia, and despite the severe challenges the country is facing, most people perceived their situation in the past 12 months has improved in the country. Yet the report shows that greater attention and significant improvements must be made in security, justice, education, and health.
The recently implemented e-consultation, a coordinated effort between the Federal Government of Somalia and UNDP, supported by the SDG Action Campaign, finds that SDG1 – poverty reduction, SDG 2 – food security and nutrition, SDG 3 – health & well-being, and SDG 4 – education, are among those goals in which progress is most notably perceived. Lowest in this ranking are SDG 11 – making cities inclusive, safe and sustainable, SDG 16 – promoting sustainable consumption and production, and SDG 12 – ensuring good and inclusive governance.
The preferred options to tackle these issues and achieve these goals: strengthening of national systems and developing clear strategies and plans.
Cultural Barriers preventing women´s equal participation in decision making
That “women can bring leadership and value to development, when equally represented” was agreed among the majority of participants. The major perceived factor preventing women’s equal participation in development in Somalia: the existence of cultural barriers, followed by lack of awareness about women’s rights and discrimination.
Why is this relevant?
This report harnesses the voices of a wide number of Somali people, their priorities and expectations, to put forward the key areas for investment in order to achieve the Goals. The initiative was specifically implemented at a first stage with the hope for furthering women’s inclusiveness and give the Federal Government of Somalia a better understanding of what is important to its citizens and the basis to create a strategy for implementing the SDGs.
Making the people´s voices count
Consultations allow people to participate effectively in raising their voices to their governments on priorities and on the preferred methods by which these Goals can be achieved and holding them accountable. Through this process we learned some key lessons that will help us better implement these surveys in the future:
Consultations are a key tool to better understand people’s perceptions and consider them in planning processes, monitoring implementation of programmes and projects by asking people about their perceptions on service delivery.
In order to do this, it is key to reflect what are the findings expected from such a survey: what do we want to listen to? This will help us answer important questions such as: Should the consultation be conducted at a national o local level? What segments of the population do we want to engage? what are their preferred or available options to reach out? Should civil society be engaged?
A consultation can support and strengthen an ongoing process and be a useful exercise for the planning and implementation of government plans. Moreover, these exercises are key to improve State legitimacy and build strong institutions.
Nationally-owned designed processes are much stronger when linked to global initiatives.
Professionals developing world class innovation discuss the real potential of virtual reality and new media and the challenges that lay ahead: How do we make sure it brings a positive impact to global issues.? How can we bring it to everyone and really use it to help the people who need it the most?
Friedrich Kurz, General Manager Social Innovation, Deutsche Telekom, Marisol Grandon, CEO of Untold Stories, Kristin Gutekunst, Executive Producer of UNVR, UN SDG Action Campaign, Wilfried Runde, Head of Innovation Projects at Deutsche Welle join the discussion at the SDG Live Stage of the Global Festival of Ideas for Sustainable Development.
To convey the stories of the most vulnerable people in the world and bring them home to the decision makers and global citizens around the world, pushing the bounds of empathy, the UN SDG Action Campaign has coordinated the United Nations Virtual Reality Series since 2015.
Thought leaders from around the world had the opportunity to immerse themselves virtually in the stunningly heartbreaking world of a Syrian refugee child named Sidra via Clouds Over Sidra. This set the stage to understanding what life is like in a Syrian refugee camp, adding depth and intimacy to an issue that many see only on the news. Those who saw the film came away excited by the promises of VR, seeing the film and technology as an opportunity to effectively teach today’s digital natives about topics from the refugee crisis to the Sustainable Development Goals.
“Watching Clouds over Sidra in VR was an incredibly impactful experience,” said Connor Seidenschwarz of the Qatar Foundation International. “Last summer I worked in a refugee camp in Lebanon, and the VR experience made me feel like I was right back there again. I think this type of medium, along with the Shared_Studios portal and Level Up Village programs, will have a huge impact on anyone learning about refugee experience, especially in terms of what it can do to create humanize refugees.”
“I’ve worked in many countries, including in the developing world. Yet this film drove home what life is really like for refugee children and made me see the differences and similarities between children here and there in a different light,” David Ross, Chief Strategy Officer at P21 said of the experience.
“Global education is the lens through which all teaching and learning should occur. Virtual exchanges, collaborative projects, and immersive VR experiences like Clouds over Sidra are critical elements for delivering quality education to all,” said David Young CEO of VIF, an organization that works districts and schools to develop global-ready teachers and students.
After watching the film, participants walked into a gold colored, sparkling Shared_Studios Portal tent where they connected in real time through full-body video conference with groups in Iraq, Pakistan and Nicaragua. These live interactions pulled the world of each of these groups even closer, breaking down the wall of self consciousness that we often see via modes like Skype. Through this opportunity, educators explored how students might be able to play and engage meaningfully with peers from around the world.
Boys who fled the ISIS takeover of Mosul two years ago and are living in Harsham Camp for internally displaced Iraqis in the city of Erbil spoke directly to conference participants via the Erbil Portal, curated by UNICEF Iraq. Amidst more serious conversations, one US educator spontaneously played a game of rock, paper, scissors with the children who taught her the Arabic words for the game. The young Iraqi boys then taught a group of three women in the US a local dance.
Lindsay Mackenzie, communications specialist with UNICEF Iraq, explained that connecting with people around the world serves to build perspective and open the world for children in the camp, while giving voice to those who do not feel heard. Moreover, these opportunities represent hope and a moment of respite from otherwise harrowing situations.
“It was thrilling to stand right in front of my counterparts at the GEF 2016 and talk. We have the same hopes and aspirations – to have our students grow and thrive in a peaceful world,” said Farah Kamal, Executive Director of iEarn Pakistan.
Global Ed Forum participants interacted in real time with Level Up Village global partners NicaPhoto Nicaragua and iEARN Pakistan
At NicaPhoto in Nicaragua, Ronnie Maher has provided quality education, nutrition and other social services to hundreds of students who live in homes that were only recently wired for electricity. Via Level Up Village programs, students in each location have engaged in one-to-one STEAM (STEM + arts) collaborations with students at schools in the US.
“The impact of Level Up Village programs on our kids is great, beginning with learning to use a computer, learning to form their own ideas, and to ask questions,” said Ronnie Maher, Founder & Executive Director of NicaPhoto. “The video letters and one-to-one connections help them to be less shy as they learn to express themselves. The project-based, small class environment is a unique opportunity that can have a big impact on learning here in Nicaragua.”
At the conference, we also demonstrated how Level Up Village’s social media-inspired platform facilitates the exchange of asynchronous video letters and project collaboration across the globe. In our courses, students in the US are paired one-on-one with partner students from around the world to learn cutting-edge STEAM skills and apply them to real-world problems, In addition, they collaborate on shared project files and exchange information about about each other’s daily lives and cultures through a guided exchange of video letters. The result is meaningful global collaboration and an enhanced understanding of the world – at a personal level.
Students in 20+ countries connect and collaborate using Level Up Village’s mobile-friendly Global Communications Platform in courses such as Global Inventors(3D printing). This type of innovative global STEAM collaboration with real-world applications teaches important 21st Century skills and creates meaningful personal connections
Participants at the Global Ed Forum experienced firsthand how a variety of exciting new technologies are proving to be game-changers in the field of global education. We look forward to further opportunities to collaborate with VIF, P21, The Qatar Foundation International, Shared_Studios and the UN SDG Action Campaign to move global education forward. In the next few years, we expect many more schools in the US and around the world will access the tools they need to bring the world into their classroom and the impact will be profound. Students will be able to develop social awareness, empathy and global competency in unprecedented ways, providing them with the framework they need to become compassionate leaders of tomorrow.
** Special thanks to GEF 2016 organizer Brandon Wiley & Dave Potter of VIF for making this experience possible.
About Level Up Village: A social enterprise based in Old Greenwich, Connecticut, Level Up Village (LUV) delivers pioneering Global STEAM (STEM + Arts) enrichment courses that promote design thinking and one-to-one collaboration on real-world problems between K-9 students in the U.S. and partner students in developing countries. Launched in 2012, LUV runs courses during school, after-school and in the summer at more than 150 U.S. schools, with 30+ Global Partner organizations in more than 20 countries. For more information, visit atlevelupvillage.com or find us onFacebook,Instagram,LinkedInandTwitter @LevelUpVillage.