SDGs, UNVR @ EDIT Toronto

From 28 September – 8 October, an abandoned ware house was transformed into a space for 35,000 visitors to learn about the latest the Sustainable Development Goals (SDGs) and the world-changing ideas that contribute to their achievement at the Expo for Design, Innovation & Technology  in Toronto.

The conference included 75 design projects, 125 speakers, 530 volunteers,  5500 student visitors, and 4 United Nations VR films produced by the UN SDG Action Campaign with a variety of partners. These films – Clouds Over Sidra, Waves of Grace, My Mother’s Wing, Nepal Earthquake Recovery — were integrated into Bruce Mau’s exhibition, Prosperity for All.

German Sustainability Award connects governments, companies and civil society with the SDGs

Exemplary businesses, municipalities and research projects who are at the forefront of sustainability were celebrated last Friday as the winners of the 10th German Sustainability Award in Düsseldorf, Germany. SDG Advocate, Queen Mathilde of Belgium received this years’ honorary prize in the event, which also offered participants a multitude of experiences to connect with the sustainable development goals in the “SDG Hub”.

The SDG Hub was created in partnership with the German service for development initiatives Engagement Global.

On the first day of the prize, the Next Economy Award was presented to start-ups whose business models are oriented towards a green economy and overcoming social challenges. The winners were the producer of wooden T-shirts wijld, the telemedical care company DITG, the solution for basic optic care EinDollarBrille and Enerthing, the developer of a solar film that can replace disposable batteries. Some of the winning initiatives and nominees, such as the developer of ecological toilets Goldeimer, were at the SDG Hub to share which SDGs are of most importance to them – in their case, “Clean Water and Sanitation” took the podium.

On the second day, the German Sustainability Award recognized top achievements in ecological and social commitment in different areas, celebrating stakeholders that are striving for the best sustainable solutions in line with the SDGs. Deutsche Telekom was awarded as Germany’s most sustainable large company, while Hanover won the prize for the most sustainable city.

In the Award Ceremony, Queen Mathilde was honoured for her commitment to the SDGs and her contribution to improving the situation of disadvantaged young people since 2000 with the Queen Mathilde Fund. Her Majesty also supports several organizations such as UNICEF, WHO and Child Focus.

Queen Mathilde underscored that businesses, governments, civil society and individuals must work together to achieve the SDGs. Photo: Dariusz Misztal

“To achieve sustainable development, governments, businesses, civil society and individuals must work together: each of us has a role to play at their own level towards realizing this ambitious, but achievable goals. Even small-scale projects and individual acts can contribute to changing lives for the better”, said Her Majesty.

She celebrated the fact that awareness of the need for sustainable development is growing in Belgium, Germany and all over the world. Yet, she reminded that there is no room for complacency, since there are areas in the planet where poverty is increasing and even affluent societies have not yet completely eradicated inequality.

British primatologist and campaigner for environmental and wildlife conservation Jane Goodall, who was present at the SDG Hub, encouraged particularly young people to take action and not to lose hope. “We have to fight to live sustainably before it’s too late”, she affirmed.

The founder of the German Sustainability Award Stefan Schulze-Hausmann and singer Annie Lennox. Photo: Ralf Rühmeier

Annie Lennox, activist and singer of the famous hit of the 80’s “Sweet Dreams”, performed on stage, where she also delivered a message of hope. “My sweet dream is a better world for all”, she said.

Experiencing the SDGs

By diving in immersive storytelling provided by United Nations Virtual Reality, visitors of the SDG Hub could see life through the eyes of a refugee or learn what it is like to be a survivor of Ebola. Many expressed the feeling that virtual reality can play an important role in connecting people emotionally to each other and foster cooperation to implement the SDGs.

Participants were also able to take the MY World 2030 survey, which allowed them to make their voices heard about which goals they consider more relevant for their lives and to explore their personal relationship with the SDGs.

All in all, entrepreneurs, government representatives and individuals had the opportunity to experience how the SDGs provide a framework to all sustainable development efforts worldwide, including those celebrated in the German Sustainability Award.

Watch Queen Mathilde’s speech:

Relevant personalities, government officials, business CEOs, activists and young entrepreneurs passed by the SDG Hub and shared a common vision of how we need to better communicate and engage everyone to take action on the Sustainable Development Goals. Take a look:

Minister President of the state of North Rhine-Westphalia, Armin Laschet, visits the SDG Hub

British primatologist Jane Goodall delivered a message of hope to young people at the event

Members of the green businesses association UnternehmensGrün celebrate their partnership

Participants at the SDG Hub

Participants at the SDG Hub

Participants at the SDG Hub

SDG icons

Participants at the SDG Hub

SDGs clearly present at World Summit for Education (WISE) in Doha, Qatar

Doha, Qatar: 14-16 November, 2017

The SDGs were a key focus for global education actors when they gathered at the World Innovation Summit for Education (WISE) in Doha.

Her Highness Sheikha Moza Bint Nasser, Chairperson of the Education Above All (EAA) Foundation and one of seventeen United Nations Secretary-General SDG Advocates, hosted and attended the Summit where world leaders called for urgent action to help young refugees and internally displaced youths. With more than 260 million children and young people out of school today, and only one per cent of young refugees able to access higher education, there were warnings that the SDGs will not be achieved if young people are denied quality education.

The EAA Foundation signed several new partnerships at the event, part of its commitment to address the global education crisis and enroll 10 million out-of-school children.

© WISE/ NigelDownes –
HE Nana Addo Dankwa Akufo-Addo, President of Ghana

During the high-level plenary (watch here), the President of Ghana, His Excellency Nana Addo Dankwa Akufo-Addo, who is Co-Chair of SDG Advocates, told the WISE audience: “The spectre of tens and tens of millions of young refugees growing up without the needed skills to create a meaningful life for themselves is a dangerous one. What do we expect them to do? What opportunities are available to them? How competitive can they be in this global economy? These are questions that must elicit a concerted and calculated response from the world’s leaders.”

 

Mr. Christos Stylianides, European Commissioner for Humanitarian Aid and Crisis Management said: “Tens of millions of children are deprived of education. We cannot afford lost generations. No single child should be left behind. It is our moral duty to do more.”

The SDGs were also visible at the UN SDG Action Campaign booth, located in the EAA Foundation exhibition space. Visitors could learn more about the Campaign’s work and could show their commitment to the SDGs by obtaining stickers and taking selfies with the goals. By taking the MY World 2030 survey, which polls top SDG priorities and citizen perceptions on implementation progress, they could consider the SDGs in relation to their own lives. Through the use of virtual reality, attendees of the Summit were also able to step into the shoes of children affected by emergencies, seeing first-hand the ways an interruption to education can stymie young people’s progress. The Campaign showed the 360’ films, Ground Beneath Her and Clouds Over Sidra, which showcase young girls affected by the earthquake in Nepal, and the Syrian Crisis respectively.

“MY World and UNVR are not only tools to use with young people in education settings to capture the realities of young people though data and storytelling, but also amazing tools for use in the classroom,” said Ms. Kristin Gutekunst, who represented the UN SDG Action Campaign at the forum. “MY World helps young people learn the language of the SDGs and understand how they manifest in their own lives. UNVR helps them understand the complex interaction of the SDGs in different settings, and also inspires a connection to people across the world, sponsoring a sense of global connection.”

Multi-sector partnerships and concrete actions are needed to achieve the SDGs

“SDGs is about people, this is about leaving no one behind, about creating a world for our current generations, for our future generations.”It has to be about having a new vision, a new paradigm with implementation from all sectors. We want Europe to be leading from the front and Belgium is in a strong position to be a champion of change.” Barbara Pesce-Monteiro, United Nations Representative in Belgium urged to innovative thinking, stronger partnerships and more ambition in the implementation of the Sustainable Development Goals.

“Combating inequality matters and our lifestyles matter to meeting the sustainable development goals. We need a whole of society approach and the center of gravity for political innovation lies within cities and people. We have an impressive set of initiatives run by associations in Belgium that provide civic platforms between people and the government.” Olivier De Schutter, former UN Special Rapporteur on the right to food,  highlighted that we must all start changing the way we live.

On 23 November, representatives from private sector, local governments, civil society organisations and  students took part in a one-day inter-ministerial conference to tackle how Belgium can implement the Agenda 2030 and oversee a truly transformative multi-stakeholder approach.

The UN SDG Action Campaign, along with the UN and UNDP in Brussels, organized an SDG Action Zone, occupying a central space to engage visitors on the Sustainable Development Goals, bring the voices of children, men a women from around the world and their needs to the center of the discussions.

Take a look!

SDG Event Belgium
View album

Want to know more? Keep reading

SDG Action Campaign @ Media for Social Impact Summit

The UN SDG Action Campaign is excited to participate in the Media for Social Impact Summit, 14 September 2017 at the UNHQ in NY. Our Global Director, Mitchell Toomey will give a keynote address regarding Action for the SDGs, and Kristin Gutekunst, Executive Producer of the UNVR project, will moderate an exciting panel: Hear Ye! Hear Ye! Virtually Reporting the Realities of the SDGs.

The Media For Social Impact Summit is an annual event that unites representatives of leading media companies, advertising firms and creative agencies with high-level United Nations representatives and communication experts to highlight the power of media to drive social change and strategize campaigns around pressing global issues. Organized by the United Nations Office for Partnerships & PVBLIC Foundation, the summit showcases innovative social campaigns and movements through keynotes, interviews, case studies and roundtables and provides a unique opportunity for delegates to network and learn from the brightest minds in media and build lasting partnerships that further social progress.

We’ll be presenting with the following:

 

(3:30-3:40) How can the media support action on SDGs?

Mitchell Toomey, Global Director of UN SDG Action Campaign (Keynote Address)

(5.40-6.10) Hear Ye! Hear Ye! Virtually Reporting the Realities of the SDGs

VR, AR & MR are set to be mediums that effectively transform our world in the coming years. This panel will introduce VR as an impactful new tool for media. It will deep dive into the results of a successful UN integrative VR campaign and discuss how VR can democratize citizen journalism and access to training to spur activism for the SDGs through advocacy, education and training programs.

  • Kristin Gutekunst, Executive Producer, UN VR, New Media & Immersive Content, UN SDG Action Campaign (Moderator)
  • Frank Smyth, Executive Director, Global Journalist Security
  • Dimitri Moore, Video Producer & Digital Storytelling Coach, Digital Promise Global
  • Rachel Henderson, Communications Manager, Under the Net, UN Foundation
  • Jessica Lauretti, Head of RYOT Studio
  • Phoenix Eyre, Chief Executive Officer The Genesis Development Collaborative, Inc.

Innovation and People’s Actions at the heart of the 72nd UN General Assembly

High-Level events, interactive discussions, data showcases, the latest immersive experiences, UNVR screenings and specially thousands of people and over 500 organisations around the world mobilising action to #ACT4SDGs… we are looking back on a successful UN General Assembly and first Global mobilisation to celebrate the SDGs Anniversary.

At the 72 UN General Assembly the UN SDG Action Campaign provided forums to experience cutting-edge technologies and to explore new ways to scale those innovations, to transfer skills and provide the necessary tools for individuals to be able to own and take action for the SDGs from across the globe, and to celebrate the actions and innovations that are already happening. Here are some of the highlights:

SDG Interactive Exhibition 

 

Hundreds of visitors came by the SDG Interactive Exhibition, curated by the UN SDG Action Campaign, to take part in a multitude of immersive experiences and participatory activations that support the UN system in communicating and advocating for the advancement of the SDGs. The experiences provided a voice to people around the world and a peek into how the SDGs manifest in their daily lives, giving delegates at the 72nd General Assembly the chance to understand their realities at this important annual political forum.

Visitors experienced how today’s available and low cost technology can address tomorrows  constraints on industry and life through today’s available, through the SIMTAINER. Light, a first-of-its-kind live-synced VR experience created by Mae allowed visitors to reveal the underlying fabric of our shared humanity and invite a posture of humility in the face of the radical collaboration required by all of us to accomplish the SDGs.

Moving from empathy to action, visitors could also discover and share citizen perceptions on the SDGs with real time SDG data visualizations, sharing their views on SDG progress through the MY World 2030 survey, and the social media commitment capsules at the #Act4SDGs corner.


High-Level Event on Innovation and Technology: SDG Innovation

On Monday 18 September, the Executive Office of the Secretary-General (UN Global Pulse) and the SDG Action Campaign convened governments, CEOs of major technology leading companies and innovators at the High-Level Event on SDG Innovation during the 72nd United Nations General Assembly.

This unique event exposed governments to breakthrough ideas and innovations available, and leading tech innovators to the concrete problematics and challenges of countries in advancing the Agenda 2030. H.E. Miroslav Lajčák, President of the 72nd General Assembly opened the event. Among the group of participants were: H.E. Kersti Kaljulaid, President of Estonia and H.E. Dr. Thani Al Zeyoudi, Minister of Environment and Climate Change of United Arab Emirates, Reid Hoffman, Co-Founder of LinkedIn, Marc Benioff, Founder and CEO of Salesforce, Ashish Thakkar, Founder of Mara Group and Chair of the UN Foundation’s Global Entrepreneurs Council.

To achieve the SDGs, governments, NGOs and the private sector must all work together to unleash a massive wave of entrepreneurship that generates the breakthrough companies at a record pace. That is how we will create greener power, distribute more food and create hundreds thousands of new jobs for the growing middleclass”
Reid Hoffman, co-founder of LinkedIn 

This unique event exposed governments to breakthrough ideas and innovations available, and leading tech innovators to the concrete problematics and challenges of countries in advancing the Agenda 2030. Read the whole post and watch the videos

SDG Action Campaign at the SDG Media Zone

The SDG Media Zone aims to engage people all over the world in the important conversations happening during this high-level week of the UN General Assembly and to strengthen the commitment of the international community in support of the 2030 Agenda.

The Campaign programmed and participated in 2 sessions:

Data tells the story on the SDGs

Mitchell Toomey, Director SDG Action Campaign with Robert​ ​Kirkpatrick,​ ​Director, UN​ ​Global​ ​Pulse Moderated by​ ​Emily​ ​Courey​ ​Pryor, Executive​ ​Director​ ​Data2X 

The Future We Want in Virtual Reality

Moderated by Kristin Gutekunst,Executive Producer, UN SDG Action Campaign, featuring Monique Marian, BU Architect, Grimshaw Architects
and Marina Gorbis, Executive Director, Institute for the Future.

The UN SDG Action Campaign also participated in the Media for Social Impact Summit, our Global Director, Mitchell Toomey gave a keynote address regarding Action for the SDGs, and Kristin Gutekunst, Executive Producer of the UNVR project, moderated the exciting panel: Hear Ye! Hear Ye! Virtually Reporting the Realities of the SDGs. Find out more

Data Playground: Celebrating data, innovation and technology for the SDGs

The UN SDG Action Campaign, UN Global Pulse, and Microsoft organised the fourth annual Data Playground, an interactive event showcasing data and technological innovations for the SDGs.  Innovators across the UN and private and public sector joined for an evening to discuss and explore opportunities for accelerating sustainable development solutions. Read full post

The Global People’s Summit

The UN SDG Action Campaign participated in the first ever Global People’s Summit for Sustainable Development to facilitate a series of activations and calls to action. 84 MILLION people were reached in 160 COUNTRIES

 

Launch of the ASEAN MY World 2030 survey

The ASEAN MY World survey was officially launched by the UNDP Administrator and all Foreign Ministers from the ASEAN region.

“Multi-stakeholder participation and inclusion are recognized as key drivers of success; however there is still a need to increase public awareness and ownership. The ASEAN MY World survey will increase public awareness and capture priorities and perceptions of progress on the agendas.”
Achim Steiner, Administrator of the UNDP 

The ASEAN MY World survey will increase public awareness and capture priorities and perceptions of progress on the agendas, interpret peoples’ aspirations towards the ASEAN Community Vision and the SDGs at the national and regional level, and subsequently help shape policy recommendations and plans of action for ASEAN Member States to achieve the agenda/vision in a timely manner.

Read the complete speech  or go to the ASEAN My World 2030 Survey: asean.myworld2030.org

Global Day of Action for SDGs  – We the People #Act4SDGs

On 25 September, 2017 – the second anniversary of the ratification of the SDGs. The UN SDG Action Campaign, together with the World We Want 2030, local chapters of the Global Campaign Against Poverty (GCAP), and Action for Sustainable Development, joined forces to invite people around the world to take action and send a strong signal to leaders about the importance of the SDGs.

The result? Thousands of volunteers and citizens around the world, celebrities, journalists and thought leaders joined to inspire people to collectively achieve the SDGs: 

500 organisations
1000 actions
116 countries and 380 cities
11,000 tweets
84 million people reached globally  

Explore the actions and join us: www.Act4SDGs.org

 

Support UNICEF Innovations new call for support for VR/AR

REPOST: Our friends at the UNICEF Innovation Fund have released a call for proposals. Deadline is 17 September. Brief summary below, and full posting here: http://unicefstories.org/vr/.

The Innovation Fund allows UNICEF to quickly assess, fund and grow open-source solutions that can improve children’s lives. Financial and technological support is available for companies that can show a strong founding team and a clear path to improving the lives of children.

The UNICEF Innovation Fund is looking for start-ups that are developing and piloting new open source VR/AR solutions. We are looking to make investments in 1) software for authoring or consuming these new realities, 2) platforms and ways providing wider access to that software, 3) platforms and ways providing better tools for content creation (such as a template, workflow, or format), and 4) particular applications of content.

For our next VR/AR cohort of investees we are particularly interested in the following applications of content:

  • Learning
    Teaching people to perform simple tasks, in many languages, with higher retention rates and better motivational levels (examples: how to install a water pump; how to recognize malnutrition in under 5-year-olds; how to teach seamstresses to perform simple procedures). VR/AR also presents new ways of increasing access to experiential learning, including for people with disabilities.
  • Understanding complex environments
    Accessing large amounts of data and deciphering them in a better way. Getting a simple picture from a complex collection of data points (examples: converting history of GIS data points from refugee camps into a VR environment for better planning; improving situational awareness for emergency responders).
  • New ways of storytelling
    Undiscovered ways of using VR/AR to tell a story, especially by bridging cross-cultural gaps and creating a dialogue.

Be daring: Applications to the Fund are accepted on a rolling basis. However, to be considered for the VR/AR-focused cohort, we ask you to submit your application by September 17, 11:59pm EDT.

SDGs at the German Government’s Open Days

On 26th and 27th August 2017, the German Government held their annual Open Days, this year under the motto “Fancy a date with democracy?”.

People in Berlin had a chance to visit the German Chancellery and the Federal Ministries as well as the Press and Information Office. The UN SDG Action Campaign coordinated an interactive space on the SDGs at the Chancellery Gardens jointly with the German Chancellery sustainable development team and the German Council on Sustainable Development.

Overall, the Open Days attracted more than 120.000 visitors, including families and young people who all had the opportunity to interact with the German federal government and administration.

The Campaign team raised awareness on the Sustainable Development Goals and featured a range of innovative tools for citizen engagement. Children and adults were especially keen to try United Nations Virtual Reality and get an impression of what life is like in Liberia after Ebola, in a refugee camp in Jordan or in the Gaza strip. Many visitors took the opportunity to share their views on the Goals by taking the MyWorld 2030 survey and checking out the views of other citizens from around the world on the MYWorld 2015 and MyWorld 2030 data visualization platforms.

The Open Days also featured the Humans of My World exhibition, which showcases personal testimonies from around the world on why the SDGs matter to the people being quoted.

Read more about the Government’s Open Days 2017 on the website of the German Federal Government here (in German).

Stay up to date and catch the next SDG Action Campaign Hub by following us on Twitter and Facebook.

Have your Say on the SDGs taking the MYWorld2030 survey.

Are you up to the challenge? Call for proposals: UNVR App

SUMMARY

We believe that virtual reality has the ability to unlock real potential for change. We have already witnessed the positive effects that early UNVR content has had on small groups via targeted screenings, and are now seeking to move our project to scale. That’s why we’re calling for the support of the international creative & tech community!

The UNVR project is seeking the services of an experienced team for the creation of an application that will host 360 video, and eventually room scale virtual reality content from across the UN system. This app will also be an environment to suggest ways to make impact, such as educational curricula, fundraising links, advocacy initiatives, etc.

To apply, please send a proposal to support@sdgactioncampaign.org by 31 August 2017. Extra consideration will be paid to those applications with reduced or pro bono suggestions. Please see the full terms of reference for more details below!

 

BACKGROUND

About Sustainable Development Goals https://sustainabledevelopment.un.org/sdgs

In September 2015, countries ratified the new Global Sustainable Development Agenda, with the target of creating a better world for people and planet and leaving no one behind. Agenda 2030 and the Sustainable Development Goals (SDGs) represent an unprecedented leap forward in the fight against poverty and inequalities, as well as in the struggle for environmental sustainability. The SDGs embody a universal, inclusive and transformative vision of development, which calls upon all Member States to ensure a life of dignity for all, leaving no-one behind. The realization of this agenda will require the existence of sufficient political will and the generation of an enabling environment for citizens to actively engage in the implementation, monitoring and review efforts.

This presents the opportunity for renewed energy for global action to build a more equal and peaceful world. In effort to build global awareness and people’s’ participation in the 17 Sustainable Development Goals between now and 2030, the United Nations SDG Action Campaign is working with innovative partners to capture the attention and imagination of people who might not otherwise be aware of major development issues in their countries or locally.

About the UN SDG Action Campaign http://un.org/sdgaction

The UN SDG Action Campaign is a special initiative of UN Secretary-General, administered by the UN Development Programme and mandated to support the UN system-wide and the Member States on advocacy and public engagement in the implementation of the Sustainable Development Goals by 2030. With a proven track record since 2002, it empowers and inspires people across the world to take action in supporting their governments, building multi-stakeholder partnerships and leveraging cutting-edge communication technologies to bridge the gap and ensure a transparent dialogue between world leaders and their constituencies, especially the most marginalized and vulnerable populations. Through virtual reality (UNVR), new and traditional media, and other immersive experiences, the UN SDG Action Campaign leverages new technology and creative storytelling to empower individuals to share personal anecdotes of the SDGs. These initiatives create a bridge of understanding, empathy and collective accountability for building a better world and achieving the SDGs by 2030.

About UNVR http://unvr.org

Since 2015, the United Nations SDG Action Campaign has coordinated the United Nations Virtual Reality Project, using the power of immersive storytelling to inspire viewers towards increased empathy, action and positive social change. The project unites the UN system’s immersive content under one brand and distribution system, allowing the system to mutually leverage each other’s expertise and to collaborate.  The films provide a deeper understanding for those living in the most complex development challenges, catalyzing urgency for those most in danger of being left behind if the Sustainable Development Goals (SDGs) are not met. It highlights those already creating solutions to inspire a sense of shared responsibility and collective action, however small. It will seek to capture the common human experiences that individuals face and showcase UN solutions and results that are both uplifting and enduring. It will illustrate partnerships with government especially at the local level, and show how the UN helps meet national priorities through sustainable development. By sharing these VR experiences the SDG Action Campaign is hoping to inspire change that improves peoples’ lives and creates the world we all want.

Building upon its mandate to amplify the voices of those who are often unheard, particularly the world’s most vulnerable, the project will also work to build partnerships that empower storytellers with sharing their talents by connecting people from the diplomatic, tech and creative world to innovate upon how VR stories are created, shared, and used for impact. Through such partnerships, UNVR aims to ensure a diversity of voices are heard and empowered with the right technology and mentoring. It will also allow people with the power to make a difference have a deeper understanding of their world, and hopefully to act to make a difference.

The Campaign created its first 360’ film in January, 2015. The project targeted decision makers primarily in the first phase of the Virtual Reality Project to spread awareness and create empathy; coordinating a series of exhibitions, workshops, panel discussions, and media moments to further elevate the critical issues it addressed. The films were screened at the most important diplomatic forums to use in high level advocacy and policy impact, shown to decision makers as encouragement for them step into the shoes of their constituencies & take bold actions, creating media attention and momentum.

The films have helped position the UN brand positively, showcasing the organization’s ability to lead in both innovative technologies and storytelling. It has spearheaded a shift in storytelling, amplifying the voices of the most vulnerable people who are in danger of being left behind, while allowing these individuals to tell their own story with dignity. Finally it has allowed the UN system to unite under one platform to share resources and address cross-cutting issues.

Initial findings from testing VR for fundraising have shown the ability to inspire large increases in face-to-face fundraising across a variety of different variables, including: increased propensity to stop and engage; increased inclination to donate after engagement; increased average donation value. Apart from this, it was also found that the VR experience enables access to better locations and venues so that more individuals can witness the content.

The Campaign has ambitious plans to package each of the films in different ways so that they may be used by a variety of stakeholders to continue to raise awareness and for the complex global issues highlighted, especially for young people around the world. In addition to showcasing the VR experience at high-level UN meetings, the SDG Action Campaign is working with partners to create advocacy platforms, awareness and fundraising campaigns. Films will be distributed widely to raise the profile of individual issues with the purpose of helping raise resources and to promote awareness, as we have seen with previous VR documentaries from the UN SDG Action Campaign.  

By partnering with leaders in the field of new technologies for education and communication, the Campaign wishes to develop kits and curricula so that the films may be used in classrooms across the world to promote understanding, empathy and critical thinking for young people – connecting them across the globe. Initial testing has shown that VR is an effective tool to build context, awareness and interest for understanding and discussing real world situations. Through an open sourced app and accompanying curriculum, teachers can use it as a guided learning tool, inspiring brainstorming on ways to create real change.

 

UNVR APP

The UNVR app will allow the UNVR project to move to scale, creating an tool for advocacy, fundraising, and education. The UNVR app will serve as a home for some of this select content and encourage people to take actions related to the Sustainable Development Goals (SDGs). UN produced films have traditionally lived on third party VR apps. The UNVR app will centralize the content being made into one platform, solving the critical need for a distribution method for the UN System. The app will include action-oriented messaging and links to complimentary campaigns so viewers can directly have an outlet for responding to the content.

In the future we foresee the project working as a distribution platform, and also a catalyzing agent to host educational information and curriculum, and to provide ways to take action on the issues contained within. It will serve as another critical open source tool for citizens around the world to easily contribute and campaign for the SDGs.

Criteria for first phase release

  • Display 360 VR video
  • Integrate audio formats for current content and Integrate dynamic audio formats such as .Mp3 and .tbe
  • Intro screen with multiple tour option, where user can select content/Scene by sliding the screen.
  • White labeled custom branding
  • Content to be categorised using a given taxonomy by UN Agency, region, SDG, topic and custom tags.
  • Keyword search for contents using the taxonomy and tags above.
  • In-app push notification functions.
  • ‘Sticky’ functionality for preferred placement in list for certain contents.
  • Click on title, thumbnail or short description brings audience to title page with more info with credits.
  • Hotspot option to display more info on the scene.
  • Click, GYRO and accelometer sensors based on app capabilities. When user gazes/clicks a link icon it should directly navigate to the content.
  • Users can navigate initially from device without HMD or while in HMD.
  • Universal access through WebVR or similar service.
  • Available on App stores for Google and Apple.
  • Action buttons after each video.
  • App will be dynamic for input from the UN which can be updated with new content from the UN side using specific style guides.
  • VR Analytics: Integrate with a 3rd party app provided by the UN that has normal analytics plus 360′ heat maps; advanced tech for emotional tracking to use head movements to decipher head movements and behavioral insights of users.
  • Supports branching narratives in 360 video.
  • Supports room-scale experiences.
  • Linked to SteamVR, Oculus and other non app or HMD specific storefronts.
  • Live streaming capabilities.
  • Multilingual capability for content and the app.

Criteria for next phase development (wishlist)

  • Supports branching narratives in 360 video
  • Supports room-scale experiences
  • Linked to SteamVR, Oculus and other non app or HMD specific storefronts

Format, branding

Appealing apps to model off of:

  • NY Times App
    • Positive: playlist capabilities, clean layout,
    • Negative: lacks an overarching search matrix of playlists, not easy to find new content in this layout
  • Within
    • Positive: new release notification on thumbnail. Download/stream buttons easy. Not easy to find content in this layout.
    • Negative: no further contextualized information listed
  • UNICEF 360
    • Positive: Donate button. Introductory video about the project, links to About Us Canada to drive towards further info.
    • Negative: lack of overarching info about the project and how it integrates into unicef – fragments UN messaging.

 

REQUIRED QUALIFICATIONS

  1. At least 3 years of demonstrated experience (sample work available on app stores) in developing apps for hosting content (preferably VR).
  2. Ability to design interactive user experiences that span across multiple app stores.
  3. Previous experience in working with the UN is highly desirable but not required.

 

DELIVERABLES:

  1. A VR app that will be supported for 1 year for maintenance after sign off on delivery by the UN.
  2. The application to be available on Apple, Android, VIVE, Oculus, Daydream and webVR.
  3. All source code and completed documentation handed over to the UN at the sign off off the project.
  4. All 3rd party servers and SAAS apps used  to be purchased (should be included in the financial proposal) for 1 year and credentials handed over to the UN at sign off.
  5. A detailed cost projection for 2nd year based on 3rd party servers and subscriptions used.
  6. Knowledge transfer of how to add new content and make minor UI updates such as adding new logos.

 

TO APPLY

Please send a detailed proposal to support@sdgactioncampaign.org with the subject: UNVR App Proposal by 31 August 2017. Proposals should address the listed qualifications and include a methodology, timeline, and supporting documentation that will help our consideration in choosing the best content proposal. Extra consideration will be paid to those applications with reduced or pro bono suggestions. During launch, a PR strategy will acknowledge the firm that produces the content, and proper accreditation will be paid as agreed.

HLPF SDG Pop-up Exhibit at UN Visitors Lobby

Are you at the High-Level Political Forum #HLPF2017? Come to the SDG pop up exhibit in the UN Visitors Lobby on Thursday, July 20 and Friday, July 21 from 10am to 4:30pm

Check out:

  • Interactive data visualizations on the Sustainable Development Goals, in partnership with Tableau Public and featuring data from MY World 2030, u-Report, UNICEF and UNSDSN
  • United Nations Virtual Reality films