REPOST: Our friends at the UNICEF Innovation Fund have released a call for proposals. Deadline is 17 September. Brief summary below, and full posting here: http://unicefstories.org/vr/.
The Innovation Fund allows UNICEF to quickly assess, fund and grow open-source solutions that can improve children’s lives. Financial and technological support is available for companies that can show a strong founding team and a clear path to improving the lives of children.
The UNICEF Innovation Fund is looking for start-ups that are developing and piloting new open source VR/AR solutions. We are looking to make investments in 1) software for authoring or consuming these new realities, 2) platforms and ways providing wider access to that software, 3) platforms and ways providing better tools for content creation (such as a template, workflow, or format), and 4) particular applications of content.
For our next VR/AR cohort of investees we are particularly interested in the following applications of content:
Learning Teaching people to perform simple tasks, in many languages, with higher retention rates and better motivational levels (examples: how to install a water pump; how to recognize malnutrition in under 5-year-olds; how to teach seamstresses to perform simple procedures). VR/AR also presents new ways of increasing access to experiential learning, including for people with disabilities.
Understanding complex environments Accessing large amounts of data and deciphering them in a better way. Getting a simple picture from a complex collection of data points (examples: converting history of GIS data points from refugee camps into a VR environment for better planning; improving situational awareness for emergency responders).
New ways of storytelling Undiscovered ways of using VR/AR to tell a story, especially by bridging cross-cultural gaps and creating a dialogue.
Be daring: Applications to the Fund are accepted on a rolling basis. However, to be considered for the VR/AR-focused cohort, we ask you to submit your application by September 17, 11:59pm EDT.
Decades of negative communication about hunger and hopelessness in developing countries has resulted in a general public attitude that the fight against poverty does not work. We need a new narrative about global development: Nuanced and current knowledge creates hope – and hope creates motivation for action.
World’s Best News is an example of a unique partnership that brings together the UN and more than 100 NGOs and 100 private companies. Since 2010, the independent media platform World’s Best News has published news about progress and solutions to the world’s challenges to the Danish population. All uniting to spread news about progress on a variety of different platforms using the Sustainable Development Goals as the frame and constructive journalism as method. The aim is to connect civil society, business, and the citizens in the pursuit of a more informed and sustainable world.
Today, World’s Best News is now an international network with sister organizations in Ireland, Netherlands, Norway, Finland.
“World’s Best News has shown that it is possible to change the world. You are creators of hope and perspective.”
Johanne Schmidt-Nielsen, Member of Danish Parliament.
“The collaboration with World’s Best News has made us reconsider our coverage of global issues. When you started with constructive journalism it influenced the rest of the content in our newspaper”
Jonas Ratje, Editor in Chief, Metroxpress.
How and why this action impacts the people in the community ? When more people know about the solutions to the world’s problems, they are more motivated to ensure these solutions will be implemented and put into action. When World’s Best News launched in 2010, 16% of the Danes believed there was progress in lifting people out of poverty; in 2016 this number increased to 32%.
This and other key findings are part of the results of several pilot studies collecting perceptions on the Sustainable Development Goals (SDGs) to assist decision-makers in SDG review activities. The results, collected through a collaborative research project between the UN SDG Action Campaign and Paragon Partnerships, in particular Kantar Public and Lightspeed, as part of the MY World 2030 project, were presented today during the High-Level Political Forum (HLPF) at the United Nations. The Forum is the central platform for follow-up and review of the 2030 Agenda for Sustainable Development and the Sustainable Development Goals held from Monday, 10 July, to Wednesday, 19 July 2017.
The UN SDG Action Campaign & Kantar Public have developed and tested a question library of almost 100 SDG Questions and then conducted a research study in 11 voluntary reporting countries for this year. The results are representative and weighted samples across the following countries provide a baseline against which to measure progress in future years.
One third of people are aware of the Sustainable Development Goals.
Overall. One in three respondents are aware of the Sustainable Development Goals. Younger respondents (ages 16-29) were more familiar with the SDGs than older respondents. There are huge differences among countries. Respondents in Thailand (the least developed country in the sample) were the most aware, while respondents in Denmark (the most developed country) were least aware. Japan and Argentina were the countries with least awareness levels, with over 80% of the population not aware of the SDGs. There is a lot to be done!
SDG 1 / 20% of the population is still struggling to afford basic needs.
This percentages goes up to 35% for those who haven’t completed primary education.
SDG 2 / The struggle for food is very similar in countries with the highest and lowest Development Index and it affects about 20% of the population who are struggling to have enough food to eat.
When asked about how easy or difficult has it been for respondents and their household to have enough food to eat, 20% of all respondents across the sample, without distinction between Low and High Developed Countries (according to the Human Development Index) found it very or quite difficult to have enough food to eat in the past twelve months. Some differences are shown, with Argentina, a country with a Very High HDI level, reporting the most difficulty ( 37% stated “Quite Difficult.”) and Denmark with the least difficulty (55% answering “Very Easy”).
SDG 3 / Access to healthcare has not changed since last year. 1 in 4 respondents are not satisfied with the quality.
For the majority of respondents the situation hasn’t changed. But one in four respondents are not satisfied with the quality of healthcare. Thailand scored as the country where it has most improved.
SDG 5 / More people agree than disagree that women earn the same amount of money for doing the same job.
Overall, more respondents agree than disagree that women earn the same amount of money for doing the same job. Regional differences are shown, as the majority of European respondents disagree with this statement, while the majority of S.E Asian respondents agree.
SDG 9 / Access to internet is still an issue.
One in five respondents reported they were “often” or “always” having problems with internet access. Malaysian respondents reported the most difficulty accessing the internet with 11% answering “always” versus the Netherlands as the country with the least difficulty, with 61% answering “never” or “rarely”. The age difference also played a role, with the majority of respondents aged 60+ reporting more difficulty than younger ones.
SDG 14 / The oceans and seas are not clean enough, and half the population agrees.
Argentina and Italy scored high (73% in Argentina and 69% in Italy) in the perception that their rivers and lakes are not very clean or not clean at all. In Italy and the Czech Republic, conditions have gotten worse according to around 30% of the people surveyed, whereas in Malaysia and Portugal, conditions were reported to have improved. Sweden and Denmark were the exception, with above 70% of the respondents reporting that their rivers and lakes were very clean or fairly clean.
Good Health, Eradication of Poverty and Decent Work are the primary concerns for citizens.
It is interesting to note that in MY World 2015, with a much bigger sample size, the top issues of concern were Education, Healthcare, Jobs, Honest & Responsive Government. People are still choosing the same top issues two years on! After good health, the top concerns change for women and men – for women being “No poverty” and men being more concerned with “Decent Work and Economic Growth”. Quality Education also made it as a top concern in Argentina.
In total, 7,772 respondents took part in the survey in 11 countries, ranging from 350 in Denmark to 1,011 in Czech Republic. Quotas were set by age, gender and region in each country. Respondents were sampled from Lightspeed and TNS online and mobile access panels. Data is weighted by age, gender, and region in each country. Cross-country comparison is based on additional weights by country population size
In other words: assuming probability sample, for a question response of 49%, we can say that in 95 out of 100 surveys, the true value (which would be obtained if the entire population were asked the question) lies between 46% and 52%.
On the 20 April, Kristin Gutekunst, Executive Producer of the UN SDG Action Campaign and project lead on UNVR, and David Cravinho, Global Fundraising Specialist for UNICEF presented at the Virtual Reality Show in London. Joining top brands from creative, technology, hardware agencies, as well as government institutions and NGOS, the show provided an opportunity to present the UNVR system’s achievements, future strategy and establish the UNVR brand as an industry leader in using interactive experiences for social impact.
In this video, Kristin Gutekunst gives an overview on the various ways the United Nations system has been using VR to allow people to step into the shoes of people around the world – creating deep human connections and fighting preconceptions. She discusses the many ways the UN system has been testing these films; potential impact on fundraising, high level advocacy, and educational programs. She also give hints about some of the big plans in store.
David Cravinho provides best practices and lessons learned on the initial findings from UNICEF’s global project to incorporate VR into their fundraising strategy, and showcases some of the innovative ways UNICEF National Committees are using it in the field through face-to-face-fundraising.
The show was an arena for Virtual Reality, Augmented Reality and Mixed Reality professionals and enthusiasts to explore experiences, witness panels and meet the top brands and innovators working in the fields of social impact, education, automotive, gaming, medicine, amusement parks, space, etc.
For more information about the UNVR program, please visit www.UNVR.org
Have you ever had the chance to go scuba diving with whales? How about hanging out with penguins in Antarctica? Have you heard the personal stories of those working on the front lines of ecological activism, such as scientists and indigenous people?
Would being exposed to these experiences help you to become a stronger and more informed advocate about the ocean, or SDG 14, Life Under Water?
To support the Governments of Fiji and Sweden in their mission to inspire advocacy and action for SDG 14 during the Ocean Conference, 5-9 June, UNVR curated a playlist of some of the best in 360’ video and interactive virtual reality to transport viewers to the coasts and deep waters of the sea, bathing them in the sights and sounds of the ocean.
“We have two and a half years’ experience organizing VR exhibitions that transport policy makers into the development challenges the SDGs are seeking to alleviate, especially at UN forums. This is the first time we have brought together multiple VR experiences that coalesce focus on one SDG, in this case SDG14: Life Under Water. The diversity of issues covered provide visitors with a broader context, a choice of issues they can champion, and actions they can take.” said Kristin Gutekunst, Executive Producer of UNVR for the UN SDG Action Campaign.
Curated and produced by the UN SDG Action Campaign, the exhibition is powered by Samsung and includes content collaboration with the Permanent Mission of France, the Cultural Services of the French Embassy and through the generous permission of many VR Creators.
Professionals developing world class innovation discuss the real potential of virtual reality and new media and the challenges that lay ahead: How do we make sure it brings a positive impact to global issues.? How can we bring it to everyone and really use it to help the people who need it the most?
Friedrich Kurz, General Manager Social Innovation, Deutsche Telekom, Marisol Grandon, CEO of Untold Stories, Kristin Gutekunst, Executive Producer of UNVR, UN SDG Action Campaign, Wilfried Runde, Head of Innovation Projects at Deutsche Welle join the discussion at the SDG Live Stage of the Global Festival of Ideas for Sustainable Development.
To convey the stories of the most vulnerable people in the world and bring them home to the decision makers and global citizens around the world, pushing the bounds of empathy, the UN SDG Action Campaign has coordinated the United Nations Virtual Reality Series since 2015.
Bridges of Understanding Annual Gala, 12 December: New York
Bridges of Understanding is a 501(c)3 not-for-profit, nonpolitical organization established in 2007 to enhance positive relations between the United States and Arab World through one-to-one connections between thought leaders and the creation of original youth focused programs.
The Campaign has had a partnership with Bridges of Understanding since June 2016 to promote empathy and understanding around the refugee crisis, co-develop educational and new media activities and to increase awareness and action around the SDGs.
The Campaign organized a We the Peoples hub during the annual Gala. The SDGs were on display, featured as a selfie tool at the step and repeat photowall. Guests also had the opportunity to watch Clouds Over Sidra & My Mother’s Wing on virtual reality headsets. The gala honored Arianna Huffington and Chaker Ghazaal for their contribution to promoting global citizenship, connecting people, countries and cultures.
Thought leaders from around the world had the opportunity to immerse themselves virtually in the stunningly heartbreaking world of a Syrian refugee child named Sidra via Clouds Over Sidra. This set the stage to understanding what life is like in a Syrian refugee camp, adding depth and intimacy to an issue that many see only on the news. Those who saw the film came away excited by the promises of VR, seeing the film and technology as an opportunity to effectively teach today’s digital natives about topics from the refugee crisis to the Sustainable Development Goals.
“Watching Clouds over Sidra in VR was an incredibly impactful experience,” said Connor Seidenschwarz of the Qatar Foundation International. “Last summer I worked in a refugee camp in Lebanon, and the VR experience made me feel like I was right back there again. I think this type of medium, along with the Shared_Studios portal and Level Up Village programs, will have a huge impact on anyone learning about refugee experience, especially in terms of what it can do to create humanize refugees.”
“I’ve worked in many countries, including in the developing world. Yet this film drove home what life is really like for refugee children and made me see the differences and similarities between children here and there in a different light,” David Ross, Chief Strategy Officer at P21 said of the experience.
“Global education is the lens through which all teaching and learning should occur. Virtual exchanges, collaborative projects, and immersive VR experiences like Clouds over Sidra are critical elements for delivering quality education to all,” said David Young CEO of VIF, an organization that works districts and schools to develop global-ready teachers and students.
After watching the film, participants walked into a gold colored, sparkling Shared_Studios Portal tent where they connected in real time through full-body video conference with groups in Iraq, Pakistan and Nicaragua. These live interactions pulled the world of each of these groups even closer, breaking down the wall of self consciousness that we often see via modes like Skype. Through this opportunity, educators explored how students might be able to play and engage meaningfully with peers from around the world.
Boys who fled the ISIS takeover of Mosul two years ago and are living in Harsham Camp for internally displaced Iraqis in the city of Erbil spoke directly to conference participants via the Erbil Portal, curated by UNICEF Iraq. Amidst more serious conversations, one US educator spontaneously played a game of rock, paper, scissors with the children who taught her the Arabic words for the game. The young Iraqi boys then taught a group of three women in the US a local dance.
Lindsay Mackenzie, communications specialist with UNICEF Iraq, explained that connecting with people around the world serves to build perspective and open the world for children in the camp, while giving voice to those who do not feel heard. Moreover, these opportunities represent hope and a moment of respite from otherwise harrowing situations.
“It was thrilling to stand right in front of my counterparts at the GEF 2016 and talk. We have the same hopes and aspirations – to have our students grow and thrive in a peaceful world,” said Farah Kamal, Executive Director of iEarn Pakistan.
Global Ed Forum participants interacted in real time with Level Up Village global partners NicaPhoto Nicaragua and iEARN Pakistan
At NicaPhoto in Nicaragua, Ronnie Maher has provided quality education, nutrition and other social services to hundreds of students who live in homes that were only recently wired for electricity. Via Level Up Village programs, students in each location have engaged in one-to-one STEAM (STEM + arts) collaborations with students at schools in the US.
“The impact of Level Up Village programs on our kids is great, beginning with learning to use a computer, learning to form their own ideas, and to ask questions,” said Ronnie Maher, Founder & Executive Director of NicaPhoto. “The video letters and one-to-one connections help them to be less shy as they learn to express themselves. The project-based, small class environment is a unique opportunity that can have a big impact on learning here in Nicaragua.”
At the conference, we also demonstrated how Level Up Village’s social media-inspired platform facilitates the exchange of asynchronous video letters and project collaboration across the globe. In our courses, students in the US are paired one-on-one with partner students from around the world to learn cutting-edge STEAM skills and apply them to real-world problems, In addition, they collaborate on shared project files and exchange information about about each other’s daily lives and cultures through a guided exchange of video letters. The result is meaningful global collaboration and an enhanced understanding of the world – at a personal level.
Students in 20+ countries connect and collaborate using Level Up Village’s mobile-friendly Global Communications Platform in courses such as Global Inventors(3D printing). This type of innovative global STEAM collaboration with real-world applications teaches important 21st Century skills and creates meaningful personal connections
Participants at the Global Ed Forum experienced firsthand how a variety of exciting new technologies are proving to be game-changers in the field of global education. We look forward to further opportunities to collaborate with VIF, P21, The Qatar Foundation International, Shared_Studios and the UN SDG Action Campaign to move global education forward. In the next few years, we expect many more schools in the US and around the world will access the tools they need to bring the world into their classroom and the impact will be profound. Students will be able to develop social awareness, empathy and global competency in unprecedented ways, providing them with the framework they need to become compassionate leaders of tomorrow.
** Special thanks to GEF 2016 organizer Brandon Wiley & Dave Potter of VIF for making this experience possible.
About Level Up Village: A social enterprise based in Old Greenwich, Connecticut, Level Up Village (LUV) delivers pioneering Global STEAM (STEM + Arts) enrichment courses that promote design thinking and one-to-one collaboration on real-world problems between K-9 students in the U.S. and partner students in developing countries. Launched in 2012, LUV runs courses during school, after-school and in the summer at more than 150 U.S. schools, with 30+ Global Partner organizations in more than 20 countries. For more information, visit atlevelupvillage.com or find us onFacebook,Instagram,LinkedInandTwitter @LevelUpVillage.
The 71st regular session of the United Nations General Assembly met this past September, which also coincided with the High Level Meeting on Large Movements of Refugees and Migrants. In an effort to raise the voices are those most in danger of being left behind, the UN SDG Action Campaign brought two immersive technology experiences to the UN Secretariat Building, highlighting some of the most complex global challenges the UN faces. The particular focus on refugees, displaced people, and migrants allowed diplomats direct access and a deeper understanding of their everyday realities.
Above: Haider al Abadi, Prime Minister of Iraq speaking to Waleed, a young boy displaced from Mosul by violence now living in the Harsham IDP Camp. Below: Ewan MacGregor, Goodwill Ambassador for UNICEF poses with Mirna, young girl he met on his last visit to the Camp in Erbil.
The United Nations Virtual Reality film series and Portals immersive experiences enables people to access locations and situations they would otherwise never experience, providing context for some of the most complex issues the UN is striving to mitigate. By doing so, the Campaign hopes it will help transform understanding of critical global issues that must be addressed in order to achieve the Sustainable Development Goals into a medium that is instantly empathetic and universally relatable.
Throughout the course of the week, Delegates were able to watch several films on the newly launched UNVR app (available at www.UNVR.org) about the everyday realities of refugees. Filmed in the Zaatari Camp in Jordan, Clouds Over Sidra recounts the new normal for a young girl from Syria, and Born Into Exile by UNFPA highlights the importance of providing safe births for mothers, revealing the amazing statistic that zero mothers have been lost at the camp. Beyond the Lake recounts the harrowing experience of a woman escaping violence in Burundi who is able to start a new life in the DRC through the support of UN Women safe spaces. UNOCHA also previewed Home, a new film documenting the UN Secretary-General’s humanitarian tour, highlighting the plight of refugees living in Lebanon, Syria and the DRC.
Delegates further had the opportunity to have full-body conversations with individuals living these realities, in real time, through the UN Portal, curated by the Campaign, Shared_Studios, and Bridges of Understanding. It is part of an international project with countless locations around the world by Shared_Studios. The UN Portal connected to the Harsham IDP Camp in Erbil, curated by UNICEF Iraq, allowing delegates to speak to young Iraqis displaced by fighting in Mosul. It also connected to a refugee resettlement home outside of Berlin, where delegates could speak to people from Chad, South Sudan, Afghanistan, and Syria in varying stages of asylum seeking, and to young people at the University of Kabul in Afghanistan with Turquoise Mountain Institute. In the afternoons, the UN Portal connected to Mexico City with an NGO called Proyecto Habesha that is supporting Syrian refugees in coordinates higher education degrees in Mexico.
This exhibition was made possible through the political support of the Government of the Netherlands, the Government of Germany, the Government of Iraq, and the UN Department of Information.
The Campaign also shared the space with UNICEF’s Time Machine, an installation that translating childhood memories from data into unique sound – giving visitors and delegates attending the UNGA an opportunity to understand the data on children currently available and areas that fall short.
See the full event here: http://livestream.com/Mashable/events/6346857/videos/136197230
YouTube Change Ambassador, Ingrid Nilsen joined a panel at the 2016 Social Good Summit entitled “LGBTQ in the Media: Shaping the Global Equality Narrative.” The panelists, which also included fellow activists Jazz Jennings, Tiq Millan, Sarah Kate Ellis (President and CEO of GLAAD) , highlighted the importance of having LGBTQIA people and issues represented in the media, discussing what it means to be accepted and to empower people around the world who may not be able to see themselves otherwise represented.
They noted the absence of such representation in media during their own youth, noting that seeing similar representatives helps to reinforce identity, especially for children and young people who feel alone in the world without it.
Ms. Nilsen celebrated the fact that stereotypes are being “obliterated.” She commented how being a public figure and YouTube Creator means her identity is constantly challenged. She recognized her role in empowering others and breaking stereotypes. She thanked those who have laid the “foundation” before her, “planting seeds in a garden we may never see… seeds that were planted a generation before me, and I want to build upon that”.