SDG Action Campaign @ Media for Social Impact Summit

The UN SDG Action Campaign is excited to participate in the Media for Social Impact Summit, 14 September 2017 at the UNHQ in NY. Our Global Director, Mitchell Toomey will give a keynote address regarding Action for the SDGs, and Kristin Gutekunst, Executive Producer of the UNVR project, will moderate an exciting panel: Hear Ye! Hear Ye! Virtually Reporting the Realities of the SDGs.

The Media For Social Impact Summit is an annual event that unites representatives of leading media companies, advertising firms and creative agencies with high-level United Nations representatives and communication experts to highlight the power of media to drive social change and strategize campaigns around pressing global issues. Organized by the United Nations Office for Partnerships & PVBLIC Foundation, the summit showcases innovative social campaigns and movements through keynotes, interviews, case studies and roundtables and provides a unique opportunity for delegates to network and learn from the brightest minds in media and build lasting partnerships that further social progress.

We’ll be presenting with the following:

 

(3:30-3:40) How can the media support action on SDGs?

Mitchell Toomey, Global Director of UN SDG Action Campaign (Keynote Address)

(5.40-6.10) Hear Ye! Hear Ye! Virtually Reporting the Realities of the SDGs

VR, AR & MR are set to be mediums that effectively transform our world in the coming years. This panel will introduce VR as an impactful new tool for media. It will deep dive into the results of a successful UN integrative VR campaign and discuss how VR can democratize citizen journalism and access to training to spur activism for the SDGs through advocacy, education and training programs.

  • Kristin Gutekunst, Executive Producer, UN VR, New Media & Immersive Content, UN SDG Action Campaign (Moderator)
  • Frank Smyth, Executive Director, Global Journalist Security
  • Dimitri Moore, Video Producer & Digital Storytelling Coach, Digital Promise Global
  • Rachel Henderson, Communications Manager, Under the Net, UN Foundation
  • Jessica Lauretti, Head of RYOT Studio
  • Phoenix Eyre, Chief Executive Officer The Genesis Development Collaborative, Inc.

Support UNICEF Innovations new call for support for VR/AR

REPOST: Our friends at the UNICEF Innovation Fund have released a call for proposals. Deadline is 17 September. Brief summary below, and full posting here: http://unicefstories.org/vr/.

The Innovation Fund allows UNICEF to quickly assess, fund and grow open-source solutions that can improve children’s lives. Financial and technological support is available for companies that can show a strong founding team and a clear path to improving the lives of children.

The UNICEF Innovation Fund is looking for start-ups that are developing and piloting new open source VR/AR solutions. We are looking to make investments in 1) software for authoring or consuming these new realities, 2) platforms and ways providing wider access to that software, 3) platforms and ways providing better tools for content creation (such as a template, workflow, or format), and 4) particular applications of content.

For our next VR/AR cohort of investees we are particularly interested in the following applications of content:

  • Learning
    Teaching people to perform simple tasks, in many languages, with higher retention rates and better motivational levels (examples: how to install a water pump; how to recognize malnutrition in under 5-year-olds; how to teach seamstresses to perform simple procedures). VR/AR also presents new ways of increasing access to experiential learning, including for people with disabilities.
  • Understanding complex environments
    Accessing large amounts of data and deciphering them in a better way. Getting a simple picture from a complex collection of data points (examples: converting history of GIS data points from refugee camps into a VR environment for better planning; improving situational awareness for emergency responders).
  • New ways of storytelling
    Undiscovered ways of using VR/AR to tell a story, especially by bridging cross-cultural gaps and creating a dialogue.

Be daring: Applications to the Fund are accepted on a rolling basis. However, to be considered for the VR/AR-focused cohort, we ask you to submit your application by September 17, 11:59pm EDT.

SDGs at the German Government’s Open Days

On 26th and 27th August 2017, the German Government held their annual Open Days, this year under the motto “Fancy a date with democracy?”.

People in Berlin had a chance to visit the German Chancellery and the Federal Ministries as well as the Press and Information Office. The UN SDG Action Campaign coordinated an interactive space on the SDGs at the Chancellery Gardens jointly with the German Chancellery sustainable development team and the German Council on Sustainable Development.

Overall, the Open Days attracted more than 120.000 visitors, including families and young people who all had the opportunity to interact with the German federal government and administration.

The Campaign team raised awareness on the Sustainable Development Goals and featured a range of innovative tools for citizen engagement. Children and adults were especially keen to try United Nations Virtual Reality and get an impression of what life is like in Liberia after Ebola, in a refugee camp in Jordan or in the Gaza strip. Many visitors took the opportunity to share their views on the Goals by taking the MyWorld 2030 survey and checking out the views of other citizens from around the world on the MYWorld 2015 and MyWorld 2030 data visualization platforms.

The Open Days also featured the Humans of My World exhibition, which showcases personal testimonies from around the world on why the SDGs matter to the people being quoted.

Read more about the Government’s Open Days 2017 on the website of the German Federal Government here (in German).

Stay up to date and catch the next SDG Action Campaign Hub by following us on Twitter and Facebook.

Have your Say on the SDGs taking the MYWorld2030 survey.

Are you up to the challenge? Call for proposals: UNVR App

SUMMARY

We believe that virtual reality has the ability to unlock real potential for change. We have already witnessed the positive effects that early UNVR content has had on small groups via targeted screenings, and are now seeking to move our project to scale. That’s why we’re calling for the support of the international creative & tech community!

The UNVR project is seeking the services of an experienced team for the creation of an application that will host 360 video, and eventually room scale virtual reality content from across the UN system. This app will also be an environment to suggest ways to make impact, such as educational curricula, fundraising links, advocacy initiatives, etc.

To apply, please send a proposal to support@sdgactioncampaign.org by 31 August 2017. Extra consideration will be paid to those applications with reduced or pro bono suggestions. Please see the full terms of reference for more details below!

 

BACKGROUND

About Sustainable Development Goals https://sustainabledevelopment.un.org/sdgs

In September 2015, countries ratified the new Global Sustainable Development Agenda, with the target of creating a better world for people and planet and leaving no one behind. Agenda 2030 and the Sustainable Development Goals (SDGs) represent an unprecedented leap forward in the fight against poverty and inequalities, as well as in the struggle for environmental sustainability. The SDGs embody a universal, inclusive and transformative vision of development, which calls upon all Member States to ensure a life of dignity for all, leaving no-one behind. The realization of this agenda will require the existence of sufficient political will and the generation of an enabling environment for citizens to actively engage in the implementation, monitoring and review efforts.

This presents the opportunity for renewed energy for global action to build a more equal and peaceful world. In effort to build global awareness and people’s’ participation in the 17 Sustainable Development Goals between now and 2030, the United Nations SDG Action Campaign is working with innovative partners to capture the attention and imagination of people who might not otherwise be aware of major development issues in their countries or locally.

About the UN SDG Action Campaign http://un.org/sdgaction

The UN SDG Action Campaign is a special initiative of UN Secretary-General, administered by the UN Development Programme and mandated to support the UN system-wide and the Member States on advocacy and public engagement in the implementation of the Sustainable Development Goals by 2030. With a proven track record since 2002, it empowers and inspires people across the world to take action in supporting their governments, building multi-stakeholder partnerships and leveraging cutting-edge communication technologies to bridge the gap and ensure a transparent dialogue between world leaders and their constituencies, especially the most marginalized and vulnerable populations. Through virtual reality (UNVR), new and traditional media, and other immersive experiences, the UN SDG Action Campaign leverages new technology and creative storytelling to empower individuals to share personal anecdotes of the SDGs. These initiatives create a bridge of understanding, empathy and collective accountability for building a better world and achieving the SDGs by 2030.

About UNVR http://unvr.org

Since 2015, the United Nations SDG Action Campaign has coordinated the United Nations Virtual Reality Project, using the power of immersive storytelling to inspire viewers towards increased empathy, action and positive social change. The project unites the UN system’s immersive content under one brand and distribution system, allowing the system to mutually leverage each other’s expertise and to collaborate.  The films provide a deeper understanding for those living in the most complex development challenges, catalyzing urgency for those most in danger of being left behind if the Sustainable Development Goals (SDGs) are not met. It highlights those already creating solutions to inspire a sense of shared responsibility and collective action, however small. It will seek to capture the common human experiences that individuals face and showcase UN solutions and results that are both uplifting and enduring. It will illustrate partnerships with government especially at the local level, and show how the UN helps meet national priorities through sustainable development. By sharing these VR experiences the SDG Action Campaign is hoping to inspire change that improves peoples’ lives and creates the world we all want.

Building upon its mandate to amplify the voices of those who are often unheard, particularly the world’s most vulnerable, the project will also work to build partnerships that empower storytellers with sharing their talents by connecting people from the diplomatic, tech and creative world to innovate upon how VR stories are created, shared, and used for impact. Through such partnerships, UNVR aims to ensure a diversity of voices are heard and empowered with the right technology and mentoring. It will also allow people with the power to make a difference have a deeper understanding of their world, and hopefully to act to make a difference.

The Campaign created its first 360’ film in January, 2015. The project targeted decision makers primarily in the first phase of the Virtual Reality Project to spread awareness and create empathy; coordinating a series of exhibitions, workshops, panel discussions, and media moments to further elevate the critical issues it addressed. The films were screened at the most important diplomatic forums to use in high level advocacy and policy impact, shown to decision makers as encouragement for them step into the shoes of their constituencies & take bold actions, creating media attention and momentum.

The films have helped position the UN brand positively, showcasing the organization’s ability to lead in both innovative technologies and storytelling. It has spearheaded a shift in storytelling, amplifying the voices of the most vulnerable people who are in danger of being left behind, while allowing these individuals to tell their own story with dignity. Finally it has allowed the UN system to unite under one platform to share resources and address cross-cutting issues.

Initial findings from testing VR for fundraising have shown the ability to inspire large increases in face-to-face fundraising across a variety of different variables, including: increased propensity to stop and engage; increased inclination to donate after engagement; increased average donation value. Apart from this, it was also found that the VR experience enables access to better locations and venues so that more individuals can witness the content.

The Campaign has ambitious plans to package each of the films in different ways so that they may be used by a variety of stakeholders to continue to raise awareness and for the complex global issues highlighted, especially for young people around the world. In addition to showcasing the VR experience at high-level UN meetings, the SDG Action Campaign is working with partners to create advocacy platforms, awareness and fundraising campaigns. Films will be distributed widely to raise the profile of individual issues with the purpose of helping raise resources and to promote awareness, as we have seen with previous VR documentaries from the UN SDG Action Campaign.  

By partnering with leaders in the field of new technologies for education and communication, the Campaign wishes to develop kits and curricula so that the films may be used in classrooms across the world to promote understanding, empathy and critical thinking for young people – connecting them across the globe. Initial testing has shown that VR is an effective tool to build context, awareness and interest for understanding and discussing real world situations. Through an open sourced app and accompanying curriculum, teachers can use it as a guided learning tool, inspiring brainstorming on ways to create real change.

 

UNVR APP

The UNVR app will allow the UNVR project to move to scale, creating an tool for advocacy, fundraising, and education. The UNVR app will serve as a home for some of this select content and encourage people to take actions related to the Sustainable Development Goals (SDGs). UN produced films have traditionally lived on third party VR apps. The UNVR app will centralize the content being made into one platform, solving the critical need for a distribution method for the UN System. The app will include action-oriented messaging and links to complimentary campaigns so viewers can directly have an outlet for responding to the content.

In the future we foresee the project working as a distribution platform, and also a catalyzing agent to host educational information and curriculum, and to provide ways to take action on the issues contained within. It will serve as another critical open source tool for citizens around the world to easily contribute and campaign for the SDGs.

Criteria for first phase release

  • Display 360 VR video
  • Integrate audio formats for current content and Integrate dynamic audio formats such as .Mp3 and .tbe
  • Intro screen with multiple tour option, where user can select content/Scene by sliding the screen.
  • White labeled custom branding
  • Content to be categorised using a given taxonomy by UN Agency, region, SDG, topic and custom tags.
  • Keyword search for contents using the taxonomy and tags above.
  • In-app push notification functions.
  • ‘Sticky’ functionality for preferred placement in list for certain contents.
  • Click on title, thumbnail or short description brings audience to title page with more info with credits.
  • Hotspot option to display more info on the scene.
  • Click, GYRO and accelometer sensors based on app capabilities. When user gazes/clicks a link icon it should directly navigate to the content.
  • Users can navigate initially from device without HMD or while in HMD.
  • Universal access through WebVR or similar service.
  • Available on App stores for Google and Apple.
  • Action buttons after each video.
  • App will be dynamic for input from the UN which can be updated with new content from the UN side using specific style guides.
  • VR Analytics: Integrate with a 3rd party app provided by the UN that has normal analytics plus 360′ heat maps; advanced tech for emotional tracking to use head movements to decipher head movements and behavioral insights of users.
  • Supports branching narratives in 360 video.
  • Supports room-scale experiences.
  • Linked to SteamVR, Oculus and other non app or HMD specific storefronts.
  • Live streaming capabilities.
  • Multilingual capability for content and the app.

Criteria for next phase development (wishlist)

  • Supports branching narratives in 360 video
  • Supports room-scale experiences
  • Linked to SteamVR, Oculus and other non app or HMD specific storefronts

Format, branding

Appealing apps to model off of:

  • NY Times App
    • Positive: playlist capabilities, clean layout,
    • Negative: lacks an overarching search matrix of playlists, not easy to find new content in this layout
  • Within
    • Positive: new release notification on thumbnail. Download/stream buttons easy. Not easy to find content in this layout.
    • Negative: no further contextualized information listed
  • UNICEF 360
    • Positive: Donate button. Introductory video about the project, links to About Us Canada to drive towards further info.
    • Negative: lack of overarching info about the project and how it integrates into unicef – fragments UN messaging.

 

REQUIRED QUALIFICATIONS

  1. At least 3 years of demonstrated experience (sample work available on app stores) in developing apps for hosting content (preferably VR).
  2. Ability to design interactive user experiences that span across multiple app stores.
  3. Previous experience in working with the UN is highly desirable but not required.

 

DELIVERABLES:

  1. A VR app that will be supported for 1 year for maintenance after sign off on delivery by the UN.
  2. The application to be available on Apple, Android, VIVE, Oculus, Daydream and webVR.
  3. All source code and completed documentation handed over to the UN at the sign off off the project.
  4. All 3rd party servers and SAAS apps used  to be purchased (should be included in the financial proposal) for 1 year and credentials handed over to the UN at sign off.
  5. A detailed cost projection for 2nd year based on 3rd party servers and subscriptions used.
  6. Knowledge transfer of how to add new content and make minor UI updates such as adding new logos.

 

TO APPLY

Please send a detailed proposal to support@sdgactioncampaign.org with the subject: UNVR App Proposal by 31 August 2017. Proposals should address the listed qualifications and include a methodology, timeline, and supporting documentation that will help our consideration in choosing the best content proposal. Extra consideration will be paid to those applications with reduced or pro bono suggestions. During launch, a PR strategy will acknowledge the firm that produces the content, and proper accreditation will be paid as agreed.

HLPF SDG Pop-up Exhibit at UN Visitors Lobby

Are you at the High-Level Political Forum #HLPF2017? Come to the SDG pop up exhibit in the UN Visitors Lobby on Thursday, July 20 and Friday, July 21 from 10am to 4:30pm

Check out:

  • Interactive data visualizations on the Sustainable Development Goals, in partnership with Tableau Public and featuring data from MY World 2030, u-Report, UNICEF and UNSDSN
  • United Nations Virtual Reality films

How the United Nations is using Virtual Reality

On the 20 April, Kristin Gutekunst, Executive Producer of the UN SDG Action Campaign and project lead on UNVR, and David Cravinho, Global Fundraising Specialist for UNICEF presented at the Virtual Reality Show in London. Joining top brands from creative, technology, hardware agencies, as well as government institutions and NGOS, the show provided an opportunity to present the UNVR system’s achievements, future strategy and establish the UNVR brand as an industry leader in using interactive experiences for social impact.

In this video, Kristin Gutekunst gives an overview on the various ways the United Nations system has been using VR to allow people to step into the shoes of people around the world – creating deep human connections and fighting preconceptions. She discusses the many ways the UN system has been testing these films; potential impact on fundraising, high level advocacy, and educational programs. She also give hints about some of the big plans in store.

David Cravinho provides best practices and lessons learned on the initial findings from UNICEF’s global project to incorporate VR into their fundraising strategy, and showcases some of the innovative ways UNICEF National Committees are using it in the field through face-to-face-fundraising.

The show was an arena for Virtual Reality, Augmented Reality and Mixed Reality professionals and enthusiasts to explore experiences, witness panels and meet the top brands and innovators working in the fields of social impact, education, automotive, gaming, medicine, amusement parks, space, etc.

For more information about the UNVR program, please visit www.UNVR.org

European Development Days #EDD17 – Celebrating the SDGs and One UN

(Top image: UN colleagues & Young Leaders with Her Majesty Queen Mathilde of the Belgians / UNRIC)

Organised by the European Commission, the European Development Days (EDD) is Europe’s leading forum on development since 2006. The development community comes together every year to share ideas and experiences in ways that inspire new partnerships and innovative solutions to the world’s most pressing challenges. This year’s edition took place on 6-8 June, 2017 in Brussels.

Young Leaders & UN Colleagues with Amina Mohammed, UN Deputy Secretary-General / UNRIC
Visitors experience virtual reality at the UN stand at European Development Days / UN SDG Action Campaign

The United Nations Sustainable Development Goals stand at the European Development Days included a wide range of exciting and innovative features such as the #SDGstudio, virtual reality films, touch-screens showcasing data visualizations and polling mechanisms on the SDGs, and a selfie photobooth to invite visitors to show their commitment and take action on the Goals.

Her Majesty Queen Mathilde of the Belgians & Alexander De Croo, Deputy Prime Minister of Belgium, explore MY World 2030 data / UN SDG Action Campaign
Anand Kantaria, UN SDG Action Campaign, shows MY World 2030 to Queen Mathilde of the Belgians & Alexander De Croo, Deputy Prime Minister of Belgium

The UN stand is organized by the UN SDG Action Campaign, the UN in Brussels (25 UN entities), UNECE and the World Bank. Occupying a central space at the European Development Days global village, the UN SDG stand is a convening space to engage thousands of visitors on the Sustainable Development Goals and showcase the efforts of the United Nations and its partners around the implementation of the 2030 Agenda.

Amina Mohammed, UN Deputy Secretary-General takes the MY World 2030 survey: myworld2030.org / UNRIC

During the European Development Days:

  • Thousands of people visited the United Nations stand, with active participation of several hundreds per day (in total there were 8000 participants attending EDDs)
  • There were 35 #SDGStudio dialogues! 16 on Day 1 and 19 on Day 2. 
  • The United Nations was involved in more than 50 out of the 120 EDD sessions
  • More than 90 UN colleagues were hosts at the UN Stand, inviting delegates and showcasing SDG innovation
  • Around 350 people took a selfie at the photobooth 
#SDGstudio / UN SDG Action Campaign
UN colleagues with Professor Muhammad Yunus, Founder, Grameen Bank & SDG Advocate / UNRIC

The #SDGStudio was a new and exciting feature of the United Nations stand, which is a unique platform to generate informal and insightful inter-generational dialogues between young leaders and high-level officials from the United Nations, the European Commission and a wide range of other institutions present at the EDDs. The #SDGstudio was proud to host the following dialogues:

In addition to the above guests who visited the #SDGstudio, the UN stand also welcomed the following visitors:

  • Her Majesty Queen Mathilde of the Belgians & SDG Advocate
  • Professor Muhammad Yunus, Founder, Grameen Bank & SDG Advocate
  • Paul Polman, Chief Executive Officer, Unilever & SDG Advocate
  • Ambroise Fayolle, Vice-President of the European Investment Bank
Amina Mohammed, UN Deputy Secretary-General and Dr. Alaa Murabit, SDG Advocate hug each other at the UN stand, as Thomas Gass, UN Assistant Secretary, DESA looks on / UNRIC
UN Colleagues at the photo booth
Dr. Tedros Adhanom Ghebreyesus, Director-General elect, WHO & Kalaba Nkonde, EDD Young Leader & Vytenis Andriukaitis, European Commissioner for Health and Food Safety. They put their hands together in solidarity for the SDGs / UN SDG Action Campaign
UN stand / UNRIC
Professor Muhammad Yunus, Founder, Grameen Bank & SDG Advocate, learns about MY World 2030 from Anand Kantaria, UN SDG Action Campaign / UN SDG Action Campaign
Rebeca Grynspan, Secretary-General, Ibero-American Conference (SEGIB) at the #SDGstudio / UNRIC
Xavier Longan, UN SDG Action Campaign welcomes Her Majesty Queen Mathilde of the Belgians to the UN stand / UN SDG Action Campaign
Leonardo Parraga, EDD Young Leader takes a selfie with Alexander De Croo, Deputy Prime Minister of Belgium / UNRIC
Nadir Nahdi, BENI Founder & Youtube Creator for Change Fellow, presents at the #SDGstudio / UN SDG Action Campaign
Dream team! UN family with colleagues from the UN SDG Action Campaign, UN Brussels and UNRIC / UN SDG Action Campaign

View more photos: UNRIC Gallery / SDG Gallery

“Refugee Realities”– Bringing individual refugee stories to the OECD

OECD / Michael Dean

By OECD

What if policy discussions on refugees didn’t take place inside boardrooms or official chambers, but rather in a forum where refugees themselves could intervene and argue for programmes that made sense to them? What if policymakers could personally interact with displaced populations? Would our policies be different, and better? Would our responses to forced displacement change?

While we are a long way away from a fully consultative and inclusive decision-making process, we know that policy making does not occur in a vacuum but rather that discussions are often held in official and unofficial spaces.  As such, the Secretariat of the OECD’s Temporary Working Group on Refugees and Migration invited its delegates to go beyond normative discussions and to experience the individual stories, personal interests and lived experiences of refugees at the “Refugee Realities Exhibition” on May 15.

OECD / Michael Dean

With the support of the UN SDG Action Campaign, delegates and OECD staff were able to immerse themselves in the world of Sidra, a 12-year-old Syrian Refugee living in Za’tari refugee camp in Jordan.

OECD / Michael Dean

Using headsets (provided by the UN SDG Action Campaign) to watch the movie Cloud over Sidra, participants noted that the authenticity of the experience deeply moved them. For many, this virtual experience was their first ‘visit’ to a refugee camp. Some noted that listening to Sidra’s voice was an important reminder of the hopes and desires of refugees, which are often lost in public narratives and may not always be present in policy spaces.

The exhibition also included photographs by Paris-based organization Action Emploi Réfugiés and Refugee Economics, a Canadian-based photography project. Alongside the virtual experience, the photographs also highlighted the strength of refugees in rebuilding their lives and showcased their creativity when working towards self-reliance.  Co-sponsored by the Canadian Mission to the OECD, the exhibition also underscored the importance of facilitating access to productive opportunities for forcibly displaced populations by safeguarding individual rights and recognising refugee needs and aspirations.

OECD / Michael Dean
OECD / Michael Dean

“Forced displacement is a development challenge that requires new forms of assistance and responses that go beyond current approaches” explained Jorge Moreira da Silva, Director of the Development Cooperation Directorate at the OECD, during the opening of the exhibition. “By engaging in a thoughtful discussion on refugee realities, we hope to encourage programming that is human-centred”

View more event photos

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The Temporary Working on Refugees and Migration was established by the OECD’s Development Assistance Committee (DAC) to support the capacity of DAC members to deliver whole-of-government solutions in developing countries of origin, transit and destination, with a particular focus on delivering better quality results on the ground. The DAC is a unique international forum of many of the largest funders of aid and an important stakeholder in shaping standards and conditions of aid. As such, the group will deliver on its aim by August 2017 with the development of a “Guidance on Development Assistance in Situations of Forced Displacement.”

UN Virtual Reality at European Commission Open Doors Day

In May each year, the European Institutions celebrate the anniversary of the founding of the European Union. Entertaining, informative activities are organised throughout Europe and beyond. This is an opportunity for citizens to learn about the day-to-day work of the institutions, as well as the broader issues, challenges and benefits of the European Union for its 508 million citizens. This year the European institutions opened to the public on Saturday May 6th in Brussels and Sunday May 14th in Strasbourg.

The EU Humanitarian Aid stand welcomed visitors to immerse themselves in the world of humanitarian aid and civil protection. The stand was a replica of the Emergency Response Coordination Centre, a state of the art hub where duty officers follow potentially emerging crises 24/7 with satellite images. Visitors got a chance to talk to a real duty officer. Over 12.000 visitors came to the Berlaymont building and many of them came to the stand.

The stand featured a virtual reality classroom, featuring some United Nations Virtual Reality films showing the warzone in Gaza in 2014 (My Mother’s Wing), or the Zaatari refugee camp in Jordan where Sidra, a 12-year-old girl, will be your guide (Clouds Over Sidra). Children took part in a giant world map game, where they found out about where in the world EU Humanitarian Aid operates.

People were watching the films in their entirety, from beginning to end. “Awesome”, “Impressive”, “Powerful” were the adjectives used by visitors to describe the experience. Some of them, after having watched one movie came back to view the others films.  The response was so high that a queue started to snake around the stand.

Images: European Commission Directorate-General for European Civil Protection and Humanitarian Aid Operations

UNVR Curates Exhibition for The Ocean Conference

Have you ever had the chance to go scuba diving with whales? How about hanging out with penguins in Antarctica? Have you heard the personal stories of those working on the front lines of ecological activism, such as scientists and indigenous people?

Would being exposed to these experiences help you to become a stronger and more informed advocate about the ocean, or SDG 14, Life Under Water? 

To support the Governments of Fiji and Sweden in their mission to inspire advocacy and action for SDG 14 during the Ocean Conference, 5-9 June, UNVR curated a playlist of some of the best in 360’ video and interactive virtual reality to transport viewers to the coasts and deep waters of the sea, bathing them in the sights and sounds of the ocean.

“We have two and a half years’ experience organizing VR exhibitions that transport policy makers into the development challenges the SDGs are seeking to alleviate, especially at UN forums. This is the first time we have brought together multiple VR experiences that coalesce focus on one SDG, in this case SDG14: Life Under Water. The diversity of issues covered provide visitors with a broader context, a choice of issues they can champion, and actions they can take.” said Kristin Gutekunst, Executive Producer of UNVR for the UN SDG Action Campaign.

Curated and produced by the UN SDG Action Campaign, the exhibition is powered by Samsung and includes content collaboration with the Permanent Mission of France, the Cultural Services of the French Embassy and through the generous permission of many VR Creators.

The exhibition will feature the following experiences (detailed information here: http://unvr.sdgactioncampaign.org/ocean-conference), some of which are exclusively available at this event:

  • Chasing Coral: the VR Experience – Directed by Jeff Orlowski. An Exposure Labs Production in partnership with Seaview 360 and The Ocean Agency
  • The Click Effect – Directed by Sandy Smolan and James Nestor. A Within production in partnership Annapurna Pictures.
  • Infinite Scuba VR – Mission Blue and Cascade Game Foundry
  • Out of the Blue  – Directed by Sophie ANSEL, narrated by Sylvia Earle and Judith Castro. A Film produced in partnership with VR for good by Oculus, Pelagic Life and Reelfx.
  • Science on the Great Barrier Reef – Directed by Christophe Bailhache. A Seaview 360 Production.
  • Tubbataha – Directed by Christophe Bailhache. A Seaview 360 Production in collaboration with the Oceanographic Museum of Monaco
  • Valen’s Reef – A Conservation International Film in partnership with Within, The Tiffany & Co. Foundation
  • Walk With Penguins – Directed by Will McMaster. A production by BirdLife International and Visualize

The special exhibition will be on display in the UN General Assembly Visitor’s Lobby 5-9 June, from 10:00 – 16:00. The exhibition will be open to those with a UN grounds pass or a special events pass.

@UnitednationsVR @SDGAction #UNVR #SDGs #SaveOurOcean